Star Wars: Battlefront logo (2004–05) (2006–08) (2007–09) (2009–10) (2008–13) (since 2013) (since 2016) (since 2017) (2004–13) (since 2013) Platform(s) September 21, 2004 November 17, 2017 Star Wars: Battlefront is a series of and video games based on the films. Players take the role of soldiers in either of two opposing armies in different time periods of the Star Wars universe. The series was launched in 2004 by with, developed by for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, which was also critically and commercially successful. The games were followed by (2007) and (2009) for and for mobile devices. LucasArts made several attempts to get a third major Battlefront game off the ground but no projects were released before 's acquisition of LucasArts.
May 4, 2012 - Star Wars: Battlefront 3 was in development at Free Radical Design, but it was canceled by LucasArts executives who found the project too. Nov 19, 2017 - This item does not appear to have any files that can be experienced on Archive.org. Topics Free Radical, 2008, Star wars, Battlefront III, LucasArts, alpha version. Swbf3 build 70217 5.57gb compressed.
Subsequently, acquired a license to develop a new game, titled which was released on November 17, 2015. A sequel, was released on November 17, 2017, and was developed by EA DICE,.
Battlefront series logo until 2013 Games in the Battlefront series normally revolve around two armies – the versus the or the versus the or versus the – fighting each other on various maps. Maps take place in the Star Wars galaxy, with battlezones varying in theme and size. Across the battlefield are multiple 'command posts' (objectives) that act as spawn points, and can be controlled by either the player or the computer. Units can spawn from any friendly command post, and vehicles regularly spawn at their respective command posts when destroyed. Units can capture neutral or hostile command posts by approaching them and standing within the immediate vicinity for about 30 seconds. The time to capture quickens with more friendly units within the capture zone. Some vehicles act as mobile command posts, and must be destroyed as they can not be captured.
On some maps (such as Hoth or Endor), certain structures also act as command posts that can not be captured. Command post capturing works differently on certain campaign missions as well. Playable heroes and villains play a significant role in changing the course of battles. The objective of most matches is to eliminate all of the opponents' reinforcement tickets or to capture the command points, to slowly chip away at their tickets.
Reinforcement tickets are used whenever a unit is killed, or when one faction controls a majority of the command posts on the map (usually when the losing faction only has 2-3). Only one objective needs to be completed. When all command posts are captured, the team with no command posts has twenty seconds to recapture or neutralize an enemy command post. If the team cannot take over a post in this time, the match is over. Certain campaign levels and multiplayer have requirements that differ from the general game play, however the general structure remains the same. The game's 'Conquest' mode is vaguely based on the game mode of the same name. Development The first console games of the series were developed by Pandemic Studios, and since 2015, a second series of console Battlefront games has been developed by EA DICE.
Battlefront II (2017) is the first in the series to accurately follow the canon of the films, while the games developed by Pandemic Studios were relegated to non-canonical status, along with all of the games in the series released before November 2015. Star Wars: Battlefront (Pandemic Studios) Star Wars: Battlefront.
Main article: is the second installment in the Battlefront series, released in Europe on October 31, 2005 – for the PlayStation 2, PSP, Xbox, and Windows – and in North America one day later. There are some significant differences between Battlefront and Battlefront II.
Battlefront II includes playable Jedi characters, space battles, and story campaigns, as well as -related content. The release date of Battlefront II coincided with the release of Revenge of the Sith on DVD. The game is now an Xbox game, a game in North America, and an and PlayStation Platinum game in Europe. Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from the first six Star Wars films. It is a story-based campaign which revolves around the (AKA 'Vader's Fist') as the unit evolves from the Republic to. Many maps from Star Wars Battlefront make a second appearance, and the game adds new locales such as.
Also there are more game styles in this game like Conquest, Hunt (fight as natives to planets against other natives or certain troopers in an army such as Wampas vs. Rebels on Hoth or Tusken Raiders vs. Jawas on Tatooine to earn 50 points first), Capture the flag (both 1 and 2 flag), Assault (Tatooine only, battle Heroes vs Villains in a race to rack up points) and space battles. Cancelled sequels Star Wars: Battlefront III On September 29, 2006, made an unconfirmed claim that was developing the third game in the Star Wars: Battlefront series, titled Star Wars: Battlefront III. In June 2008, allegedly received information from a former LucasArts employee that Star Wars: Battlefront III was in the creation process. On October 2, filed a classification with the Australian listing Star Wars: Battlefront III for the Nintendo DS with a (E10+ equivalent) for mild animated violence.
However, that same month, Free Radical Design announced that they lost the rights to develop Star Wars: Battlefront III; the game at that point had been in development for two years. Several years later, Free Radical Design co-founder Steve Ellis said Battlefront III was 'pretty much done' in 2008, but that it was effectively canned when LucasArts could not commit to 'spend big' on marketing it. However, quoted an unnamed LucasArts employee involved with the project who said Free Radical could not devote sufficient resources to the game and regularly missed deadlines. A former Free Radical Design employee said some of the technology Free Radical developed for the game, specifically the contiguous game environment from planet surface into space, 'is dying with us'.
During and after the game's development, screenshots and gameplay footage became accessible to the public. In December 2008, Star Wars character renders bearing a Battlefront III watermark surfaced from a laid-off Free Radical employee. The following month, gameplay footage was leaked from a November 2008 Free Radical in-house showing of Battlefront III footage.
The footage was pulled from after LucasArts demanded its removal. On April 1, 2012, a user on the game journalist website Betagames discovered Star Wars models and textures buried in 's archives; 's Tom Senior speculated that these could have been from Battlefront III. Also in April 2012, Past to Present revealed pre-alpha footage of Free Radical Design's Battlefront III. Videos showing the game's rough state received media attention from outlets such as,. On January 20, 2016, a leaked build of the game surfaced on. It is currently playable using an Development Kits and modified Xbox 360 consoles via a program called 'RGLoader'. Star Wars: Battlefront Online Star Wars: Battlefront Online was rumored to be the next installment in the series.
On January 28, 2010, reported that SOCOM developer was working with LucasArts to develop an online-only Battlefront title due in 2011. The game was said to be released for the. It was also stated that this game may have been the source of the Star Wars: Battlefront 3 concept art renders. However, it has been revealed that the game has been cancelled after the studio was unable to meet its 2010 release deadline. Star Wars: First Assault and Version Two Star Wars: First Assault was to be a downloadable multiplayer shooter for. Speculated that Star Wars: First Assault might help LucasArts recover some of their previous investment in Battlefront III and other projects in the franchise.
Speaking to Kotaku an anonymous insider noted that the game was to be 'step zero' towards a third Battlefront game. When footage of the game was leaked onto Tech site TechnoBuffalo noted that the gameplay very closely resembled that of the franchise.
Alongside First Assault Lucas Arts was also working on a separate game titled 'Version 2' which was reportedly a code name for Battlefront 3. Star Wars Battlefront IV In 2018, concept art of a cancelled Battlefront IV surfaced, rather than attempting to fit within the previous games and films continuity, concept art showed the game was meant to focus on an alternate reality where and fell to the darkside, instead of. Handheld and mobile only games Star Wars Battlefront: Renegade Squadron. Main article: is a game released in North America on October 9, 2007 and in Europe three days later. The game was released only for the. Renegade Squadron is also available in a bundle pack with the new white featuring on the back.
Aside from new heroes and vehicles, such as the, a notable new feature is the ability to create a character, allowing the player to adjust the character's weapon, appearance, and speed, amongst other things, to their liking. However, the character will be vulnerable due to the lacking of certain aspects that will be replaced by others.
For example, the character may be fast but weak or have good weapons but no stamina and speed. The discarded idea to allow players to increase the points to make their characters better caused frustration to many players. Before the game's release, LucasArts had stated that over one million different customizable options would be present. Another new feature allows players to enter asteroid bases on some space maps. Commander Col Serra describes the forming of Renegade Squadron in the beginning cutscene of campaign. Then the player starts a series of missions ranging in objectives while including cut scenes between each mission. The final mission includes the, in which the objectives are similar to the footage of.
Star Wars Battlefront: Elite Squadron. Main article: was released on November 3, 2008 for the PlayStation Portable and the.
This marks the third Battlefront game on the PlayStation Portable and the first on a console. The game was originally discovered through its ESRB rating on the official ESRB website which has since been taken down. It follows in the same vein as its predecessors with space, land and new air battles.
Elite Squadron is most notable for featuring simultaneous space and ground battles in Instant Action, and is the only game in the series with this feature. Players usually play in a third person perspective, but in the PSP version, they can also switch to a strategy based mode where they may build troops and upgrade armies. Star Wars Battlefront: Mobile Squadrons Star Wars Battlefront: Mobile Squadrons is a developed. It was released on April 2, 2009. The game features a persistent online community, and has three character classes. The gameplay is a first person perspective shooter that can use the touch features of a phone, although the player has no control over movement.
Star Wars Battlefront (EA DICE) Star Wars Battlefront (2015). Main article: At an (E3) press conference on June 10, 2013, (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the engine. The teaser showed a first-person view of the Battle of, including a crashing Snowspeeder and the foot of an AT-AT.
DICE showed additional development footage at the 2014 E3 conference. The game's title was eventually announced as. In April 2015, EA announced a release date of November 17, 2015 at Star Wars Celebration. The game is a reboot of the series, focusing on capturing the look of the films. At launch, four planets were confirmed -,. Unlike its predecessors, Star Wars Battlefront does not feature the 'Clone Wars' era found in the prequel films, nor does it feature content from.
Free (DLC) for Battlefront was released in December 2015, featuring the planet of Jakku with two new maps and a new multiplayer game mode. The game also features both first and third-person gameplay perspectives, similar to its predecessors. A gameplay trailer involving the Hoth battle debuted at E3 on June 15, 2015. The game will feature a pseudo-campaign — a cooperative experience allowing player to experience game play with one or two players and computer controlled allies and opponents. Outer Rim is the second downloadable content for the game, released in March 22, 2016.
It adds 4 maps set in Jabba the Hutt's palace (Palace garage and Jabba's Palace) in Tatooine and a factory area in Sullust (Sorosuub refinery and Sorosuub pipelines) and a new mode called extraction. The game is available free to players who have purchased the game's Season Pass. Outer Rim is the first of the four DLC packs for Season Pass owners. The second expansion pack is titled Bespin and allows players to fight in the setting of Cloud City, released in September 2016.
The expansion added more maps along with an additional game mode titled sabotage. The third expansion pack, titled Death Star, was released September 2016 as well and marked the debut of the Death Star in the game. The final DLC expansion pack was released on December 6, 2016. It is based on characters and locations from the film, and it features playable characters. Battles may now be waged on and above the planet of Scarif.
Star Wars Battlefront II (2017). Main article: Blake Jorgensen of Electronic Arts mentioned a sequel in November 2016, and was announced in March 2017. The game was released on November 17, 2017.
Since the restructuring of the Star Wars canon, Battlefront is the first game with a storyline that is considered canonical to the film series. Cultural impact Fan-made sequel games Galaxy in Turmoil On January 25, 2016, Frontwire Studios began an attempt to produce an unofficial Battlefront installment called Galaxy in Turmoil. The fan made game was in production using and was based off the cancelled Star Wars: Battlefront III.
Although early versions of the game contained assets from, they soon became 'place holders' as the full game planned to be released using assets and music made from the ground up. On June 4, 2016, Galaxy in Turmoil gained a distribution deal through and was planned to be released for free on which generated a fair amount of attention. On June 22, 2016 requested the production of Galaxy in Turmoil be halted.
On July 31, 2016, Frontwire Studios announced the cancellation of the game was due to the 'possibility of Galaxy in Turmoil taking away attention from ' Battlefront franchise'. Proposals of Galaxy in Turmoil falling under the paywall of, and ideas of giving Frontwire Studios a Star Wars IP licence were both rejected due to an agreement between. Although Frontwire Studios may have fallen within laws, legal conflict was avoided and the fan made Star Wars inspired project was canceled. There is a playable alpha that contains assets from that was released to the public then removed early on within Galaxy in Turmoil 's lifetime. Galaxy in Turmoil is now planned to be released as a brand new ' themed IP without any Star Wars references, but still with Battlefront III-inspired mechanics including space-to-ground battles.
See also. References. Robinson, Andy (September 29, 2006). Retrieved January 13, 2009.
Thorson, Tor (August 23, 2006). Retrieved January 13, 2009. Wilcox, Skylar (June 7, 2008). Archived from on August 4, 2008. Retrieved January 13, 2009. Archived from on September 20, 2011.
Retrieved September 30, 2010. Graft, Kris (December 18, 2008).
Archived from on December 8, 2012. Retrieved January 13, 2009. Hinkle, David (April 27, 2012).
Retrieved September 13, 2012. Makuch, Eddie (December 3, 2012). Retrieved January 29, 2013. Thomsen, Michael (January 16, 2009). Retrieved September 22, 2010.
Thorsen, Tor (December 30, 2008). Archived from on January 23, 2009.
Retrieved January 13, 2009. Crecente, Brian (January 15, 2009). Retrieved January 15, 2009.
IGN Staff (January 20, 2009). Retrieved September 22, 2010. April 3, 2012. Retrieved May 7, 2012. Borman, Andrew.
Retrieved May 11, 2012. Mallory, Jordan (July 5, 2012). Retrieved July 6, 2012. Plunkett, Luke (July 4, 2012). Retrieved July 6, 2012. O'Connor, Alice (July 5, 2012).
Retrieved July 6, 2012. Retrieved January 27, 2016.
Plunkett, Luke (October 28, 2010). Retrieved October 29, 2010. Luke Plunkett (April 8, 2010). Retrieved April 7, 2010. ^ Schreier, Jason. Retrieved December 9, 2015. Agnello, Anthony John (October 2, 2012).
Retrieved December 4, 2012. Duwell, Ron. Retrieved December 10, 2015. Schreir, Jason (April 10, 2013). Retrieved April 10, 2013.
March 16, 2018. (Press release).
May 26, 2009. Retrieved July 16, 2009.
McWhertor, Michael (May 20, 2009). Retrieved July 16, 2009. Spencer, Spanner (January 8, 2009).
Pocket Gamer. Retrieved July 16, 2009.
(Press release). April 1, 2009. Retrieved July 16, 2009.
Retrieved June 10, 2013. Electronic Arts Inc.
Retrieved August 10, 2015. Kotaku Jason Schreier (June 15, 2015).
Entertainment Weekly's EW.com. Retrieved February 21, 2016. November 19, 2016. March 29, 2017. Star Wars (April 15, 2017). Retrieved April 16, 2017 – via. Dwyer, Macklin (May 2, 2016).
Retrieved May 29, 2016. Makuch, Eddie (April 30, 2016). Retrieved May 29, 2016. Phillips, Tom (June 6, 2016). Retrieved July 31, 2016. ^ Romanelli, Tony (July 31, 2016). Frontwire Studios.
Retrieved July 31, 2016. Retrieved July 31, 2016. External links Wikiquote has quotations related to:.
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About Game: Star Wars: Battlefront 3 is an action video game in development by EA Digital Illusions CE and to be published by Electronic Arts. It is scheduled for release in late-2015 for Microsoft Windows, PlayStation 4 and Xbox One.The game is the third main entry in the Star Wars: Battlefront series.We discuss Star Wars Battlefront multiplayer space battles and talk about the rumored game, Star Wars Assault Squadron in this latest Battlefront Headquarters video preview. And, of course, there is plenty of Star Wars Battlefront II space combat gameplay for ya!
What do you hope for Star Wars Assault Squadron? I don’t know about you, but I hope it is a next-generation game on the Xbox One and Playstation 4 and involves a story surrounding a pilot and his X-Wing, as he engages in epic dogfights with TIE fighters. While this is a guess, “Assault Squadron” actually refers to “a group of spacecraft” according to Wookiepedia. So, yeah, you can expect plenty of space combat. Leave a comment below: what do you want to see from this new game?We look at Star Wars Battlefront 3 III space battles, which should be shown at E3 2014 as well as gameplay and possibly a single player trailer to boot. We also show off some Star Wars Battlefront II and discuss whether DICE will draw from the original inspiration from previous games.
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